Meta SDK2 Beta  2.7.0
types.fbs.FrameHands Struct Reference
Inheritance diagram for types.fbs.FrameHands:

Public Member Functions

void __init (int _i, ByteBuffer _bb)
 
FrameHands __assign (int _i, ByteBuffer _bb)
 

Static Public Member Functions

static FrameHands GetRootAsFrameHands (ByteBuffer _bb)
 
static FrameHands GetRootAsFrameHands (ByteBuffer _bb, FrameHands obj)
 
static Offset< FrameHandsCreateFrameHands (FlatBufferBuilder builder, Offset< types.fbs.BufferHeader > headerOffset=default(Offset< types.fbs.BufferHeader >), Offset< types.fbs.HandData > right_handOffset=default(Offset< types.fbs.HandData >), Offset< types.fbs.HandData > left_handOffset=default(Offset< types.fbs.HandData >))
 
static void StartFrameHands (FlatBufferBuilder builder)
 
static void AddHeader (FlatBufferBuilder builder, Offset< types.fbs.BufferHeader > headerOffset)
 
static void AddRightHand (FlatBufferBuilder builder, Offset< types.fbs.HandData > rightHandOffset)
 
static void AddLeftHand (FlatBufferBuilder builder, Offset< types.fbs.HandData > leftHandOffset)
 
static Offset< FrameHandsEndFrameHands (FlatBufferBuilder builder)
 
static void FinishFrameHandsBuffer (FlatBufferBuilder builder, Offset< FrameHands > offset)
 

Properties

ByteBuffer ByteBuffer [get]
 
types.fbs.BufferHeader Header [get]
 
types.fbs.HandData RightHand [get]
 
types.fbs.HandData LeftHand [get]
 

Member Function Documentation

◆ __assign()

FrameHands types.fbs.FrameHands.__assign ( int  _i,
ByteBuffer  _bb 
)
inline

◆ __init()

void types.fbs.FrameHands.__init ( int  _i,
ByteBuffer  _bb 
)
inline

◆ AddHeader()

static void types.fbs.FrameHands.AddHeader ( FlatBufferBuilder  builder,
Offset< types.fbs.BufferHeader headerOffset 
)
inlinestatic

◆ AddLeftHand()

static void types.fbs.FrameHands.AddLeftHand ( FlatBufferBuilder  builder,
Offset< types.fbs.HandData leftHandOffset 
)
inlinestatic

◆ AddRightHand()

static void types.fbs.FrameHands.AddRightHand ( FlatBufferBuilder  builder,
Offset< types.fbs.HandData rightHandOffset 
)
inlinestatic

◆ CreateFrameHands()

static Offset<FrameHands> types.fbs.FrameHands.CreateFrameHands ( FlatBufferBuilder  builder,
Offset< types.fbs.BufferHeader headerOffset = default(Offset<types.fbs.BufferHeader>),
Offset< types.fbs.HandData right_handOffset = default(Offset<types.fbs.HandData>),
Offset< types.fbs.HandData left_handOffset = default(Offset<types.fbs.HandData>) 
)
inlinestatic

◆ EndFrameHands()

static Offset<FrameHands> types.fbs.FrameHands.EndFrameHands ( FlatBufferBuilder  builder)
inlinestatic

◆ FinishFrameHandsBuffer()

static void types.fbs.FrameHands.FinishFrameHandsBuffer ( FlatBufferBuilder  builder,
Offset< FrameHands offset 
)
inlinestatic

◆ GetRootAsFrameHands() [1/2]

static FrameHands types.fbs.FrameHands.GetRootAsFrameHands ( ByteBuffer  _bb)
inlinestatic

◆ GetRootAsFrameHands() [2/2]

static FrameHands types.fbs.FrameHands.GetRootAsFrameHands ( ByteBuffer  _bb,
FrameHands  obj 
)
inlinestatic

◆ StartFrameHands()

static void types.fbs.FrameHands.StartFrameHands ( FlatBufferBuilder  builder)
inlinestatic

Property Documentation

◆ ByteBuffer

ByteBuffer types.fbs.FrameHands.ByteBuffer
get

◆ Header

types.fbs.BufferHeader types.fbs.FrameHands.Header
get

◆ LeftHand

types.fbs.HandData types.fbs.FrameHands.LeftHand
get

◆ RightHand

types.fbs.HandData types.fbs.FrameHands.RightHand
get