Meta SDK2 Beta  2.7.0
Meta.HandInput.HandFeature Class Reference

Represents a piece of the sdk HandData in the world. More...

Inheritance diagram for Meta.HandInput.HandFeature:
Meta.MetaBehaviour Meta.BaseMetaBehaviour< IMetaContext > Meta.HandInput.CenterHandFeature Meta.HandInput.TopHandFeature

Public Member Functions

virtual void OnInvalid ()
 Event to get fired when hand leaves the scene More...
 
void Initialize (HandData handData)
 

Protected Member Functions

virtual void Start ()
 
virtual void Update ()
 

Protected Attributes

HandsProvider HandsSettings
 Global Hands HandsSettings More...
 
Rigidbody Rigidbody
 HandFeature's Rigibody. More...
 
HandData HandData
 Data structure containing information about the hand. More...
 

Properties

Hand Hand [get, protected set]
 Hand which this feature belongs to. More...
 
abstract Vector3 Position [get]
 This feature's position More...
 
- Properties inherited from Meta.BaseMetaBehaviour< IMetaContext >
metaContext [get]
 Contains references to modules used to provide Meta functionality in the scene. More...
 

Detailed Description

Represents a piece of the sdk HandData in the world.

Member Function Documentation

◆ Initialize()

void Meta.HandInput.HandFeature.Initialize ( HandData  handData)
inline

◆ OnInvalid()

virtual void Meta.HandInput.HandFeature.OnInvalid ( )
inlinevirtual

Event to get fired when hand leaves the scene

Reimplemented in Meta.HandInput.CenterHandFeature.

◆ Start()

virtual void Meta.HandInput.HandFeature.Start ( )
inlineprotectedvirtual

◆ Update()

virtual void Meta.HandInput.HandFeature.Update ( )
inlineprotectedvirtual

Member Data Documentation

◆ HandData

HandData Meta.HandInput.HandFeature.HandData
protected

Data structure containing information about the hand.

◆ HandsSettings

HandsProvider Meta.HandInput.HandFeature.HandsSettings
protected

Global Hands HandsSettings

◆ Rigidbody

Rigidbody Meta.HandInput.HandFeature.Rigidbody
protected

HandFeature's Rigibody.

Property Documentation

◆ Hand

Hand Meta.HandInput.HandFeature.Hand
getprotected set

Hand which this feature belongs to.

◆ Position

abstract Vector3 Meta.HandInput.HandFeature.Position
get

This feature's position