Meta SDK2 Beta  2.7.0
Meta.EventHandlers Class Reference

Contains event delegates to allow control over execution of registered modules. More...

Inherits Meta.IEventHandlers.

Public Member Functions

void SubscribeOnAwake (Action action)
 Subsribe to Unity Awake event More...
 
void UnSubscribeOnAwake (Action action)
 Unsubscribe to Unity Awake event More...
 
void SubscribeOnReady (Action action)
 Subscribe to Meta Ready event More...
 
void UnSubscribeOnReady (Action action)
 Unsubscribe from Meta Ready event More...
 
void SubscribeOnStart (Action action)
 Subsribe to Unity Start event More...
 
void UnSubscribeOnStart (Action action)
 Unsubscribe to Unity Start event More...
 
void SubscribeOnUpdate (Action action)
 Subsribe to Unity Update event More...
 
void UnSubscribeOnUpdate (Action action)
 Unsubscribe to Unity Update event More...
 
void SubscribeOnFixedUpdate (Action action)
 Subsribe to Unity FixedUpdate event More...
 
void UnSubscribeOnFixedUpdate (Action action)
 Unsubscribe to Unity FixedUpdate event More...
 
void SubscribeOnLateUpdate (Action action)
 Subsribe to Unity LateUpdate event More...
 
void UnSubscribeOnLateUpdate (Action action)
 Unsubscribe to Unity LateUpdate event More...
 
void SubscribeOnDestroy (Action action)
 Subsribe to Unity Destroy event More...
 
void UnSubscribeOnDestroy (Action action)
 Unsubscribe to Unity Destroy event More...
 
void SubscribeOnApplicationQuit (Action action)
 Subsribe to Unity ApplicationQuit event More...
 
void UnSubscribeOnApplicationQuit (Action action)
 Unsubscribe to Unity ApplicationQuit event More...
 
void RaiseOnAwake ()
 Raise the Awake event More...
 
void RaiseOnReady ()
 Raise the Ready event. This event is called when the meta device is ready and configured. More...
 
void RaiseOnStart ()
 Raise the Start event More...
 
void RaiseOnUpdate ()
 Raise the Update event More...
 
void RaiseOnFixedUpdate ()
 Raise the FixedUpdate event More...
 
void RaiseOnLateUpdate ()
 Raise the LateUpdate event More...
 
void RaiseOnDestroy ()
 Raise the OnDestroy event More...
 
void RaiseOnApplicationQuit ()
 Raise the OnApplicationQuit event More...
 

Detailed Description

Contains event delegates to allow control over execution of registered modules.

Member Function Documentation

◆ RaiseOnApplicationQuit()

void Meta.EventHandlers.RaiseOnApplicationQuit ( )
inline

Raise the OnApplicationQuit event

◆ RaiseOnAwake()

void Meta.EventHandlers.RaiseOnAwake ( )
inline

Raise the Awake event

◆ RaiseOnDestroy()

void Meta.EventHandlers.RaiseOnDestroy ( )
inline

Raise the OnDestroy event

◆ RaiseOnFixedUpdate()

void Meta.EventHandlers.RaiseOnFixedUpdate ( )
inline

Raise the FixedUpdate event

◆ RaiseOnLateUpdate()

void Meta.EventHandlers.RaiseOnLateUpdate ( )
inline

Raise the LateUpdate event

◆ RaiseOnReady()

void Meta.EventHandlers.RaiseOnReady ( )
inline

Raise the Ready event. This event is called when the meta device is ready and configured.

◆ RaiseOnStart()

void Meta.EventHandlers.RaiseOnStart ( )
inline

Raise the Start event

◆ RaiseOnUpdate()

void Meta.EventHandlers.RaiseOnUpdate ( )
inline

Raise the Update event

◆ SubscribeOnApplicationQuit()

void Meta.EventHandlers.SubscribeOnApplicationQuit ( Action  action)
inline

Subsribe to Unity ApplicationQuit event

Parameters
actionAction to be triggered on ApplicationQuit

◆ SubscribeOnAwake()

void Meta.EventHandlers.SubscribeOnAwake ( Action  action)
inline

Subsribe to Unity Awake event

Parameters
actionAction to be triggered on Awake

◆ SubscribeOnDestroy()

void Meta.EventHandlers.SubscribeOnDestroy ( Action  action)
inline

Subsribe to Unity Destroy event

Parameters
actionAction to be triggered on Destroy

◆ SubscribeOnFixedUpdate()

void Meta.EventHandlers.SubscribeOnFixedUpdate ( Action  action)
inline

Subsribe to Unity FixedUpdate event

Parameters
actionAction to be triggered on FixedUpdate

◆ SubscribeOnLateUpdate()

void Meta.EventHandlers.SubscribeOnLateUpdate ( Action  action)
inline

Subsribe to Unity LateUpdate event

Parameters
actionAction to be triggered on LateUpdate

◆ SubscribeOnReady()

void Meta.EventHandlers.SubscribeOnReady ( Action  action)
inline

Subscribe to Meta Ready event

Parameters
action

◆ SubscribeOnStart()

void Meta.EventHandlers.SubscribeOnStart ( Action  action)
inline

Subsribe to Unity Start event

Parameters
actionAction to be triggered on Start

◆ SubscribeOnUpdate()

void Meta.EventHandlers.SubscribeOnUpdate ( Action  action)
inline

Subsribe to Unity Update event

Parameters
actionAction to be triggered on Update

◆ UnSubscribeOnApplicationQuit()

void Meta.EventHandlers.UnSubscribeOnApplicationQuit ( Action  action)
inline

Unsubscribe to Unity ApplicationQuit event

Parameters
actionAction to be unsubscribed from ApplicationQuit

◆ UnSubscribeOnAwake()

void Meta.EventHandlers.UnSubscribeOnAwake ( Action  action)
inline

Unsubscribe to Unity Awake event

Parameters
actionAction to be unsubscribed from Awake

◆ UnSubscribeOnDestroy()

void Meta.EventHandlers.UnSubscribeOnDestroy ( Action  action)
inline

Unsubscribe to Unity Destroy event

Parameters
actionAction to be unsubscribed from Destroy

◆ UnSubscribeOnFixedUpdate()

void Meta.EventHandlers.UnSubscribeOnFixedUpdate ( Action  action)
inline

Unsubscribe to Unity FixedUpdate event

Parameters
actionAction to be unsubscribed from FixedUpdate

◆ UnSubscribeOnLateUpdate()

void Meta.EventHandlers.UnSubscribeOnLateUpdate ( Action  action)
inline

Unsubscribe to Unity LateUpdate event

Parameters
actionAction to be unsubscribed from LateUpdate

◆ UnSubscribeOnReady()

void Meta.EventHandlers.UnSubscribeOnReady ( Action  action)
inline

Unsubscribe from Meta Ready event

Parameters
action

◆ UnSubscribeOnStart()

void Meta.EventHandlers.UnSubscribeOnStart ( Action  action)
inline

Unsubscribe to Unity Start event

Parameters
actionAction to be unsubscribed from Start

◆ UnSubscribeOnUpdate()

void Meta.EventHandlers.UnSubscribeOnUpdate ( Action  action)
inline

Unsubscribe to Unity Update event

Parameters
actionAction to be unsubscribed from Update